Zermalmklaue
NormalInfo
- Attackenstärke
- str
- Aktionsart
- 1 action
- PP
- 10
- Dauer
- instantaneous
- Reichweite
- melee
You strike out with powerful claws. Make a melee attack roll against a creature, doing 1d12 + MOVE normal damage on a hit. If the natural attack roll is 15 or more, your next attack on the same target is rolled at advantage.
Auf höheren Stufen: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.
Wettbewerb
Coolness
- Ausdruck
- 1
- Störung
- 4
Pokemon that acted immediately before the user must make a CHA Saving Throw against Intimidation/Persuasion DC.