25 - Donner
ElektroInfo
- Attackenstärke
- str, dex
- Aktionsart
- 1 action
- PP
- 5
- Dauer
- instantaneous
- Reichweite
- self (20ft radius)
- Kosten
- ₽8,400
Powerful electric energy arcs out from you, hitting any creature in a 20 foot radius, centered on you. Creatures caught in the area must make a DEX save against your Move DC, taking 3d6 + MOVE electric damage on a fail, and half as much on a success. Creatures that fail the saving throw by 5 or more become paralyzed. Creatures in range that are in flight or in the invulnerable stage of Fly or Bounce take double damage from this move.
Auf höheren Stufen: The damage dice roll for this move changes to 3d8 at level 5, 6d6 at level 10, and 7d8 at level 17.
Wettbewerb
Coolness
- Ausdruck
- 1
- Störung
- 0
You gain Appeal points equal to the crowd meter level plus 1.