Taucher

Wasser More

Info

Attackenstärke
dex
Aktionsart
1 action
PP
5
Dauer
1 round, charge
Reichweite
80ft

When you activate this move, you use 10 feet of your movement to disappear into a magical space beneath your feet, remaining in an invulnerable state until your next turn. During this time, you are immune to the damage and effects of any move. If you have no remaining movement or are grappled/restrained before activating this move, the move fails. On your next turn, as an action, you reappear and attempt to attack a creature from below. Make a melee attack roll on a creature in range, with advantage, doing 2d8 + MOVE water damage on a hit.

Auf höheren Stufen: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Wettbewerb

Schönheit

Ausdruck
2
Störung
0

You are immune to first CHA Saving Throw you would have to make this round.

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