Hammerarm
KampfInfo
- Attackenstärke
- str
- Aktionsart
- 1 action
- PP
- 5
- Dauer
- instantaneous
- Reichweite
- melee
You put all your power into a strong and heavy fist attack. Make a melee attack, dealing 4d4 + MOVE fighting damage on a hit. Until the beginning of your next turn, you have disadvantage on all DEX saves and your speed is halved.
Auf höheren Stufen: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.
Wettbewerb
Stärke
- Ausdruck
- 6
- Störung
- 0
Pokemon has disadvantage on all CHA Saving Throws for the remainder of the Appeal Rounds.