Hammer Arm
fightingInfo
- Move Power
- str
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You put all your power into a strong and heavy fist attack. Make a melee attack, dealing 4d4 + MOVE fighting damage on a hit. Until the beginning of your next turn, you have disadvantage on all DEX saves and your speed is halved.
At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.
Can learn this move:
- Geodude
- Lickitung
- Rhydon
- Kangaskhan
- Sudowoodo
- Ursaring
- Elekid
- Miltank
- Swampert
- Slakoth
- Slaking
- Whismur
- Metagross
- Regirock
- Regice
- Registeel
- Groudon
- Cranidos
- Rhyperior
- Emboar
- Timburr
- Gurdurr
- Conkeldurr
- Darumaka
- Darmanitan
- Golett
- Golurk
- Tornadus
- Thundurus
- Landorus
- Diggersby
- Pangoro
- Stufful
- Bewear
- Buzzwole
- Guzzlord
- Galarian Darumaka
- Galarian Darmanitan
- Grimmsnarl
- Zarude
- Regidrago
- Ursaluna
- Bloodmoon Ursaluna
- Garganacl
Context
- Contest
- tough
- Appeal
- 6
- Jam
- 0
- Effect
- A very appealing move, but after using this move, the user is more easily startled.