Mortal Spin

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Info

Attackenstärke
str, dex
Aktionsart
1 action
PP
10
Dauer
instantaneous
Reichweite
melee

You strike out with an incredibly fast spinning move. All creatures within melee range must make a DEX save against your Move DC, taking 1d4 + MOVE poison damage on a failure, or half as much on a success. Creatures that fail the save are also poisoned.

In addition, this move automatically frees the user from Leech Seed or anything causing it to be grappled or restrained. It is removed from these statuses before the saving throw is made.

Auf höheren Stufen: The damage dice roll for this move changes to 2d4 at level 5, 1d12 at level 10, and 4d4 at level 17.

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