Mortal Spin
VenenoInfo
- Poder do Movimento
- str, dex
- Tempo do Movimento
- Ação
- PP
- 10
- Duração
- Instantâneo
- Alcance
- Melee
You strike out with an incredibly fast spinning move. All creatures within melee range must make a DEX save against your Move DC, taking 1d6 + MOVE poison damage on a failure, or half as much on a success. Creatures that fail the save are also poisoned.
In addition, this move automatically frees the user from Leech Seed or anything causing it to be grappled or restrained. It is removed from these statuses before the saving throw is made.
Em Níveis Maiores: O dado de dano deste movimento muda para 1d10 no nível 5, 2d8 no nível 10 e 5d4 no nível 17.