Synchrolärm

Psycho More

Info

Attackenstärke
wis, cha
Aktionsart
1 action
PP
5
Dauer
instantaneous
Reichweite
self (20ft radius)

You emit a strange soundwave that only damages creature that share a type with you. Any creature within 20 feet of you that shares at least one of your types must make a CON save against your Move DC, taking 2d10 + MOVE psychic damage on a failure, or half as much on a success.

Auf höheren Stufen: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.

Wettbewerb

Klugheit

Ausdruck
2
Störung
0

4 Appeal points if the move used immediately before it was the same contest type, 2 Appeal points if not.

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