Wildbolt Storm

Elektro More

Info

Attackenstärke
wis
Aktionsart
Aktion
PP
3
Dauer
Concentration, up to 1 Minute
Reichweite
100 feet

You create a thunderous tempest which savagely attacks with lightning and wind with the size of a 40-foot-cube centered on a point in range. Each enemy creature in the area makes a DEX save against your Move DC. On a failed save, it takes 4d4 + MOVE electric damage and becomes Paralyzed. On a successful save, it takes half the damage and does not become Paralyzed.

A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.

When used during the rain, creatures have disadvantage on the save.

Auf höheren Stufen: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

Wildbolt Storm

Elektro More

Info

Attackenstärke
wis
Aktionsart
Aktion
PP
3
Dauer
Concentration, up to 1 Minute
Reichweite
100 feet

You create a thunderous tempest which savagely attacks with lightning and wind with the size of a 40-foot-cube centered on a point in range. Each enemy creature in the area makes a DEX save against your Move DC. On a failed save, it takes 4d4 + MOVE electric damage and becomes Paralyzed. On a successful save, it takes half the damage and does not become Paralyzed.

A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.

When used during the rain, creatures have disadvantage on the save.

Auf höheren Stufen: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

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