Nature Power
normalInfo
- Move Power
- varies
- Move Time
- 1 action
- PP
- 10
- Duration
- varies
- Range
- varies
You call upon the powers of nature nearby and activate a move based on the terrain. The DM gets final say on what move you activate, but here are example terrain types:
| Terrain | Move |
|---|---|
| Cities, Roads, Buildings | Swift |
| Sandy areas | Earthquake |
| Volcanos, Lava areas | Fire Blast |
| Caves, Dark areas | Shadow Ball |
| Rocky terrain, Mountains | Rock Slide |
| Fields, Plains | Stun Spore |
| Forests, Tall grasslands | Razor Leaf |
| Ponds, Swamps | Bubble Beam |
| At sea | Surf |
| Underwater | Hydro Pump |
| Snowy | Blizzard |
Context
- Contest
- beauty
- Appeal
- 1
- Jam
- 0
- Effect
- Works better the more excited the crowd is.