Tidy Up
normalNew!This move is being playtested. If you have feedback, let us know!
Info
- Poder de Movimiento
- dex, cha
- Tiempo de Lanzamiento
- 1 action
- PP
- 10
- Duración
- 1 minute
- Rango
- self
You do whatever it takes to keep this space clean. Until the end of your next turn, the next attack roll you make is made with advantage. Creatures of your choice within 80ft of you that you can see and are under the effect of Substitute must make a CON save against your Move DC, ending Substitute's effects on a failed save.
For the next minute, whenever a creature you can see within 80ft of you uses Spikes, Stealth Rock, Sticky Web, Toxic Spikes, or Substitute, you may use your reaction to force the creature to make a CON save against your Move DC. On a failed save, the move dissapates with no effect; the creature still spends a PP using their move.
Tidy Up's effect on its user persists even when switched out of combat. You may invoke Tidy Up's reaction even as you are being switched out or switched in. For example, if an enemy uses Spikes as a reaction to you switching out, you may invoke Tidy Up's reaction to attempt to dissapate Spikes before the switch completes.