Fleur Cannon

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Info

Puissance
wis, cha
Temps d'exécution
Action
PP
3
Durée
Instantaneous
Portée
Self (80-foot line)

You unleash a beam of energy in a 80-foot line, 5 feet wide.  All creatures in its path must make a DEX save against your Move DC, taking 5d4 + MOVE fairy damage on a hit, or half as much on a save.  After activating this move, your next attack is rolled at disadvantage. If the next attack requires a saving throw, the target(s) has advantage.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.

Fleur Cannon

Fée More

Info

Puissance
wis, cha
Temps d'exécution
Action
PP
3
Durée
Instantaneous
Portée
Self (80-foot line)

You unleash a beam of energy in a 80-foot line, 5 feet wide.  All creatures in its path must make a DEX save against your Move DC, taking 5d4 + MOVE fairy damage on a hit, or half as much on a save.  After activating this move, your next attack is rolled at disadvantage. If the next attack requires a saving throw, the target(s) has advantage.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.

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