Iron Tail

Acier More

Info

Puissance
str
Temps d'exécution
Action
PP
10
Durée
Instantaneous
Portée
Melee

You swing your tail out, attempting to crush a creature. Make an attack roll on a creature in range, doing 4d4 + MOVE steel damage on a hit. If the natural attack roll is a 19 or 20, the target’s AC is decreased by 1 for the rest of combat.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

Contest

Cool

Appeal
4
Jam
0

A crowd favorite. No extra effects.

Iron Tail

Acier More

Info

Puissance
str
Temps d'exécution
Action
PP
10
Durée
Instantaneous
Portée
Melee

You swing your tail out, attempting to crush a creature. Make an attack roll on a creature in range, doing 4d4 + MOVE steel damage on a hit. If the natural attack roll is a 19 or 20, the target’s AC is decreased by 1 for the rest of combat.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

Contest

Cool

Appeal
4
Jam
0

A crowd favorite. No extra effects.

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