Power Whip
grassInfo
- Puissance
- str, dex
- Temps d'exécution
- 1 action
- PP
- 5
- Durée
- instantaneous
- Portée
- melee
You violently whirl your tentacles or vines towards a target. Make a melee attack against a creature, dealing 2d10 + MOVE grass damage on a hit
At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.
Contest
Tough
- Appeal
- 1
- Jam
- 0
You gain Appeal points equal to the crowd meter level plus 1.