Rage Fist

ghost

Info

Puissance
str
Temps d'exécution
1 action
PP
5
Durée
instantaneous
Portée
melee

You convert your rage into energy to attack. You make a melee attack against a creature in range, doing 1d8 + MOVE ghost damage on a hit. This moves deals 1 additional damage for every 10 points of HP you have below your maximum HP.

At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.

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