143 - Thunder Punch
electricInfo
- Puissance
- str, dex
- Temps d'exécution
- 1 action
- PP
- 10
- Durée
- instantaneous
- Portée
- melee
Your punches are imbued with electric energy. Make a melee attack on a target, doing 1d12 + MOVE electric damage on a hit. On a natural attack roll of 19 or 20, the target is paralyzed.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.
Contest
Cool
- Appeal
- 4
- Jam
- 0
A crowd favorite. No extra effects.