225 - Flip Turn

water

Info

Puissance
dex
Temps d'exécution
1 action
PP
3
Durée
instantaneous
Portée
melee

You switch places with an ally after making an attack. Make a melee attack, dealing 1d12 + MOVE water damage on a hit. After this move is activated, a trainer must switch out the user as a free action.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

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