Barb Barrage
GiftInfo
- Attackenstärke
- dex
- Aktionsart
- Aktion
- PP
- 5
- Dauer
- Instantaneous
- Reichweite
- Self (15-foot emanation)
You launch a countless toxic barbs in all directions. Each creature in range must make a DEX save against your Move DC, taking 1d10 + MOVE poison damage and becoming poisoned on a failed save. If the target is already poisoned, double your MOVE modifier when adding damage.
Auf höheren Stufen: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.