Barb Barrage

poison

Info

Move Power
dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
self (15ft radius)

You launch a countless toxic barbs in all directions. Each creature in range must make a DEX save against your Move DC, taking 1d6 + MOVE poison damage on a hit and becoming poisoned. If the target is already poisoned, double your MOVE modifier when adding damage.

At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 7d4 at level 17.

Can learn this move:

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