Barb Barrage
poison- Move Power
- dex
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- self (15ft radius)
You launch a countless toxic barbs in all directions. Each creature in range must make a DEX save against your Move DC, taking 1d6 + MOVE poison damage on a hit and becoming poisoned. If the target is already poisoned, double your MOVE modifier when adding damage.
At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 7d4 at level 17.