Barb Barrage

poison
Move Power
dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
self (15ft radius)

You launch a countless toxic barbs in all directions. Each creature in range must make a DEX save against your Move DC, taking 1d6 + MOVE poison damage on a hit and becoming poisoned. If the target is already poisoned, double your MOVE modifier when adding damage.

At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 7d4 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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