Überkopfwurf
KampfInfo
- Attackenstärke
- str
- Aktionsart
- 1 action
- PP
- 5
- Dauer
- instantaneous
- Reichweite
- melee
You swing the target around and throw it as hard as you can, away from the battlefield. Make a melee attack, dealing 1d10 + MOVE fighting damage on a hit. In wild battles, the target takes the damage and flees from battle if its level is lower than that of the user. In trainer battles, the target takes the damage and must be immediately switched out for another creature in the trainer's party, if any remain.
Auf höheren Stufen: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Wettbewerb
Coolness
- Ausdruck
- 3
- Störung
- 0
Pokemon goes last on the next turn. In the event two similar moves are used in the same turn, the last to use the move goes last. The first to use the move in this case would go second to last.