Schlummerort

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Info

Attackenstärke
wis
Aktionsart
1 action
PP
5
Dauer
instantaneous
Reichweite
self (30ft radius)

You send the minds of your creatures into a world of darkness, damaging them before putting them to sleep. All creatures within 30 feet of you must make a WIS save against your Move DC, taking 2d10 + MOVE dark damage and falling asleep on a failure, or half as much without falling asleep on a success.

Auf höheren Stufen: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.

Wettbewerb

Klugheit

Ausdruck
2
Störung
0

Pokemon that perform after you this round have disadvantage on Performance rolls and CHA Saving Throws.

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