Dark Void

Ténèbres More

Info

Puissance
wis
Temps d'exécution
Action
PP
5
Durée
Instantaneous
Portée
Self (30-foot emanation)

You send the minds of your creatures into a world of darkness, damaging them before putting them to sleep. All creatures within 30 feet of you must make a WIS save against your Move DC, taking 2d10 + MOVE dark damage and falling asleep on a failure, or half as much without falling asleep on a success.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.

Contest

Clever

Appeal
2
Jam
0

Pokemon that perform after you this round have disadvantage on Performance rolls and CHA Saving Throws.

Dark Void

Ténèbres More

Info

Puissance
wis
Temps d'exécution
Action
PP
5
Durée
Instantaneous
Portée
Self (30-foot emanation)

You send the minds of your creatures into a world of darkness, damaging them before putting them to sleep. All creatures within 30 feet of you must make a WIS save against your Move DC, taking 2d10 + MOVE dark damage and falling asleep on a failure, or half as much without falling asleep on a success.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.

Contest

Clever

Appeal
2
Jam
0

Pokemon that perform after you this round have disadvantage on Performance rolls and CHA Saving Throws.

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