Double Team

Normal More

Info

Attackenstärke
Keine
Aktionsart
Bonusaktion
PP
3
Dauer
Concentration, up to 1 Minute
Reichweite
Self

You create a duplicate image of yourself, 5 feet beside you. The image mimics you and attempt to fool your opponents into attacking it, instead.

When subject to any move (attack or saving throw / damaging or non-damaging) with an area of effect of 5 feet wide or less, roll a d4. On a result of 3 or 4, the image absorbs the damage and/or effects of the attack and disappears. Creatures with Truesight bypass the effect of this move. If grappled or restrained by a creature while Double Team is active, Double Team has no effect. (Examples that would trigger the roll include Tackle, Thunder Wave, Rock Slide, etc.)

Auf höheren Stufen: The number of duplicates increases to two at level 5, three at level 10, and four at level 17.

Optional Rules:

When this move is used again before the duplicate is consumed, an additional duplicate is created, up to a maximum of three duplicates.

With two duplicates, the attacker must roll a 5 or 6 on a d6 to hit the target. With three duplicates, the attacker must roll a 7 or 8 on a d8.

Wettbewerb

Coolness

Ausdruck
1
Störung
0

Doubles the Appeal Points of a successful move in the next round. Pokemon also has advantage on CHA Saving Throws until after their move next round is performed.

Doppelteam

Normal More

Updated!Overhauled the duplicates mechanic to be simpler. If you have feedback, let us know!

Info

Attackenstärke
Keine
Aktionsart
Bonusaktion
PP
3
Dauer
Concentration, up to 1 Minute
Reichweite
Self

You create an illusory duplicate of yourself in your space. Until the move ends, the duplicate moves with you and mimics your actions, shifting position so it’s impossible to track which image is real.

Each time a creature hits you with a move (attack or saving throw, damaging or non-damaging) with an area of effect of 5 feet wide or less during the move's duration, roll a d6 for each of your remaining duplicates. If any of the d6s roll a 4 or higher, one duplicate is hit instead of you, and is destroyed. Duplicates otherwise ignore all other damage and effects. The move ends when all duplicates are destroyed.

A creature is unaffected by this move if it has the Blinded condition, Blindsight, or Truesight.

Auf höheren Stufen: The number of duplicates increases to two at level 5, three at level 10, and four at level 17.

Wettbewerb

Coolness

Ausdruck
1
Störung
0

Doubles the Appeal Points of a successful move in the next round. Pokemon also has advantage on CHA Saving Throws until after their move next round is performed.

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