Kraxler
NormalInfo
- Attackenstärke
- str
- Aktionsart
- 1 action
- PP
- 10
- Dauer
- instantaneous
- Reichweite
- melee
You charge at a target with an attack that attempts to confuse. Make a melee attack, dealing 2d8 + MOVE normal damage on a hit. On natural attack rolls of 17 or higher, the target becomes confused.
Auf höheren Stufen: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Wettbewerb
Stärke
- Ausdruck
- 3
- Störung
- 0
If successfully performed, increase Judge DC by Pokémon’s Charisma modifier for the remainder of the round.