Rock Climb

normal

Info

Move Power
str
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You charge at a target with an attack that attempts to confuse. Make a melee attack, dealing 2d8 + MOVE normal damage on a hit. On natural attack rolls of 17 or higher, the target becomes confused.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Context

Contest
tough
Appeal
3
Jam
0
Effect
Makes audience expect little of other contestants.

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