Rock Climb

Normal More

Info

Move Power
str
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

You charge at a target with an attack that attempts to confuse. Make a melee attack, dealing 2d8 + MOVE normal damage on a hit. On natural attack rolls of 17 or higher, the target becomes confused.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Contest

Tough

Appeal
3
Jam
0

If successfully performed, increase Judge DC by Pokémon’s Charisma modifier for the remainder of the round.

Rock Climb

Normal More

Info

Move Power
str
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

You charge at a target with an attack that attempts to confuse. Make a melee attack, dealing 2d8 + MOVE normal damage on a hit. On natural attack rolls of 17 or higher, the target becomes confused.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Contest

Tough

Appeal
3
Jam
0

If successfully performed, increase Judge DC by Pokémon’s Charisma modifier for the remainder of the round.

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