Rock Climb

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Info

Poder do Movimento
str
Tempo do Movimento
1 action
PP
10
Duração
instantaneous
Alcance
melee

You charge at a target with an attack that attempts to confuse. Make a melee attack, dealing 2d8 + MOVE normal damage on a hit. On natural attack rolls of 17 or higher, the target becomes confused.

Em Níveis Maiores: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Torneio

Resistente

Apelo
3
Atrapalhar
0

If successfully performed, increase Judge DC by Pokémon’s Charisma modifier for the remainder of the round.

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