Flammenball
FeuerInfo
- Attackenstärke
- dex
- Aktionsart
- 1 action
- PP
- 3
- Dauer
- instantaneous
- Reichweite
- self (10ft radius)
Searing hot flames lick out at creatures in a 10-foot-radius circle, centered on you. Any creature in range must make a DEX save against your Move DC, taking 4d4 + MOVE fire damage on a failure, or half as much on a success. If a target fails the save by 5 or more, it is burned.
Auf höheren Stufen: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.
Wettbewerb
Coolness
- Ausdruck
- 3
- Störung
- 0
No penalty applied for repeating the move.