Prismatic Laser

psychic

Info

Move Power
dex, wis
Move Time
1 action, recharge
PP
5
Duration
instantaneous
Range
self (60ft line)

You use the power of a prism to fire a collection of dangerous lasers in a 60 foot line, 5ft wide.  Any creature caught in the line must succeed a DEX save or take 4d6 + MOVE psychic damage on a fail, and half as much on a save.  This move cannot be used on consecutive turns by the same creature.

At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 6d8 at level 10, and 6d12 at level 17.

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