Prismatic Laser
PsyInfo
- Puissance
- dex, wis
- Temps d'exécution
- Action
- PP
- 5
- Durée
- Instantaneous
- Portée
- Self (60-foot line)
You use the power of a prism to fire a collection of dangerous lasers in a 60-foot line, 5ft wide. Any creature caught in the line must succeed a DEX save against your Move DC or take 4d6 + MOVE psychic damage on a fail, and half as much on a save. This move cannot be used on consecutive turns by the same creature.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 6d8 at level 10, and 6d12 at level 17.