Astonish
SpectreInfo
- Puissance
- dex, wis
- Temps d'exécution
- Action
- PP
- 10
- Durée
- Instantaneous
- Portée
- 20 feet
You startle a creature with a loud shout . Make a ranged attack roll against a creature doing 1d6 + MOVE ghost damage on a hit. On a natural attack roll of 15 or more, the target flinches.
At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.
Optional Rules:
Instead of a natural roll of 15 or higher, target must make a WIS save against your MOVE DC. On failure, the target flinches.
Contest
Cute
- Appeal
- 2
- Jam
- 3
The Pokemon that acted immediately before you must make a CHA Saving Throw against your Intimidation/Persuasion DC.