Beat Up
TénèbresInfo
- Puissance
- str
- Temps d'exécution
- Action
- PP
- 5
- Durée
- Instantaneous
- Portée
- Melee
You use strength in numbers to attack a creature. Make a melee attack on a creature, and an additional attack for any other conscious creature your trainer is currently carrying, dealing 2d6 dark damage on each hit.
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 2d6 at level 10, and 2d6 at level 17.
Contest
Clever
- Appeal
- 1
- Jam
- 0
4 Appeal points if the Pokemon is pumped up from the previous round, 1 Appeal point if not.