Beat Up

Ténèbres More

Info

Puissance
str
Temps d'exécution
Action
PP
5
Durée
Instantaneous
Portée
Melee

You use strength in numbers to attack a creature. Make a melee attack on a creature, and an additional attack for any other conscious creature your trainer is currently carrying, dealing 2d6 dark damage on each hit.

At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 2d6 at level 10, and 2d6 at level 17.

Contest

Clever

Appeal
1
Jam
0

4 Appeal points if the Pokemon is pumped up from the previous round, 1 Appeal point if not.

Beat Up

Ténèbres More

Info

Puissance
str
Temps d'exécution
Action
PP
5
Durée
Instantaneous
Portée
Melee

You use strength in numbers to attack a creature. Make a melee attack on a creature, and an additional attack for any other conscious creature your trainer is currently carrying, dealing 2d6 dark damage on each hit.

At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 2d6 at level 10, and 2d6 at level 17.

Contest

Clever

Appeal
1
Jam
0

4 Appeal points if the Pokemon is pumped up from the previous round, 1 Appeal point if not.

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