Beat Up

dark

Info

Move Power
str
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You use strength in numbers to attack a creature. Make a melee attack on a creature, and an additional attack for any other conscious creature your trainer is currently carrying, dealing 2d6 dark damage on each hit.

Contest

Clever

Appeal
1
Jam
0

4 Appeal points if the Pokemon is pumped up from the previous round, 1 Appeal point if not.

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