Beat Up
darkInfo
- Move Power
- str
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You use strength in numbers to attack a creature. Make a melee attack on a creature, and an additional attack for any other conscious creature your trainer is currently carrying, dealing 2d6 dark damage on each hit.
Contest
Clever
- Appeal
- 1
- Jam
- 0
4 Appeal points if the Pokemon is pumped up from the previous round, 1 Appeal point if not.