Chip Away

Normal More

Info

Puissance
str, dex
Temps d'exécution
Action
PP
10
Durée
Instantaneous
Portée
Melee

You wait for an opening, striking with speed when the moment is right. Ignoring any boosts to the AC of a target, make a melee attack, dealing 1d12 + MOVE normal damage on a hit.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Contest

Tough

Appeal
2
Jam
0

Raises the crowd meter if successfully performed, regardless of which contest.

Chip Away

Normal More

Info

Puissance
str, dex
Temps d'exécution
Action
PP
10
Durée
Instantaneous
Portée
Melee

You wait for an opening, striking with speed when the moment is right. Ignoring any boosts to the AC of a target, make a melee attack, dealing 1d12 + MOVE normal damage on a hit.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Contest

Tough

Appeal
2
Jam
0

Raises the crowd meter if successfully performed, regardless of which contest.

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