Chip Away
NormalInfo
- Puissance
- str, dex
- Temps d'exécution
- Action
- PP
- 10
- Durée
- Instantaneous
- Portée
- Melee
You wait for an opening, striking with speed when the moment is right. Ignoring any boosts to the AC of a target, make a melee attack, dealing 1d12 + MOVE normal damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.
Contest
Tough
- Appeal
- 2
- Jam
- 0
Raises the crowd meter if successfully performed, regardless of which contest.