Chip Away

normal

Info

Move Power
str, dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You wait for an opening, striking with speed when the moment is right. Ignoring any boosts to the AC of a target, make a melee attack, dealing 1d12 + MOVE normal damage on a hit.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Context

Contest
tough
Appeal
2
Jam
0
Effect
Excites the audience in any kind of contest.

Something went wrong...

You can help by reporting this error!