Chip Away
normalInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You wait for an opening, striking with speed when the moment is right. Ignoring any boosts to the AC of a target, make a melee attack, dealing 1d12 + MOVE normal damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.
Can learn this move:
- Sandshrew
- Nidoran ♀
- Nidoqueen
- Nidoking
- Krabby
- Cubone
- Lickitung
- Rhyhorn
- Rhydon
- Kangaskhan
- Snorlax
- Totodile
- Croconaw
- Feraligatr
- Heracross
- Teddiursa
- Larvitar
- Pupitar
- Tyranitar
- Slakoth
- Vigoroth
- Makuhita
- Corphish
- Cranidos
- Rampardos
- Munchlax
- Lickilicky
- Rhyperior
- Timburr
- Gurdurr
- Conkeldurr
- Basculin
- Scraggy
- Scrafty
- Druddigon
- Alolan Sandshrew
Context
- Contest
- tough
- Appeal
- 2
- Jam
- 0
- Effect
- Excites the audience in any kind of contest.