Dazzling Gleam
FéeInfo
- Puissance
- dex, cha
- Temps d'exécution
- Action
- PP
- 5
- Durée
- Instantaneous
- Portée
- Self (20-foot emanation)
You emit a powerful flash that damages all creatures in range. Creatures within 20 feet of you must make a CON save against your Move DC, taking 2d6 + MOVE fairy damage on a failure, or half as much on a success.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
Contest
Beauty
- Appeal
- 4
- Jam
- 0
A crowd favorite. No extra effects.