Dire Claw
PoisonInfo
- Puissance
- str, dex
- Temps d'exécution
- Action
- PP
- 10
- Durée
- Instantaneous
- Portée
- Melee
You lash out at your target with ruinous claws. Make a melee attack against a target, doing 2d6 + MOVE poison damage on a hit. On a hit, the creature must make a CON save against your Move DC. On failure, the target rolls a d6, gaining the status condition as follows:
| d6 | Condition |
|---|---|
| 1-2 | Poisoned |
| 3-4 | Paralyzed |
| 5-6 | Asleep |
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.