Dire Claw
poison- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You lash out at your target with ruinous claws. Make a melee attack against a target, doing 2d6 + MOVE poison damage on a hit. On a hit, the creature must make a CON save against your Move DC. On failure, the target rolls a d6: on 1-2, the target is poisoned; on 3-4, the target is paralyzed; on 5-6, the target is put to sleep.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.