Dire Claw

poison
Move Power
str, dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You lash out at your target with ruinous claws. Make a melee attack against a target, doing 2d6 + MOVE poison damage on a hit. On a hit, the creature must make a CON save against your Move DC. On failure, the target rolls a d6: on 1-2, the target is poisoned; on 3-4, the target is paralyzed; on 5-6, the target is put to sleep.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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