Dire Claw

poison

Info

Move Power
str, dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You lash out at your target with ruinous claws. Make a melee attack against a target, doing 2d6 + MOVE poison damage on a hit. On a hit, the creature must make a CON save against your Move DC. On failure, the target rolls a d6: on 1-2, the target is poisoned; on 3-4, the target is paralyzed; on 5-6, the target is put to sleep.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

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