Electric Terrain

Électrik More

Info

Puissance
None
Temps d'exécution
Action
PP
5
Durée
3 Rounds
Portée
Self (40-foot emanation)

You electrify the ground around you to create a static field of electricity. For 3 turns, no grounded creatures inside the area can be asleep. Grounded creatures are those that do not have a flying speed or Levitate, Magnet Rise, or similar ability. In addition, creatures may double their MOVE modifier on damage rolls from electric-type moves activated inside the area

Contest

Clever

Appeal
3
Jam
0

Raises the crowd meter by 2 if successfully performed first in correct contest, raises the crowd meter by 1 if successfully performed first in complementary contest.

Electric Terrain

Électrik More

Info

Puissance
None
Temps d'exécution
Action
PP
5
Durée
3 Rounds
Portée
Self (40-foot emanation)

You electrify the ground around you to create a static field of electricity. For 3 turns, no grounded creatures inside the area can be asleep. Grounded creatures are those that do not have a flying speed or Levitate, Magnet Rise, or similar ability. In addition, creatures may double their MOVE modifier on damage rolls from electric-type moves activated inside the area

Contest

Clever

Appeal
3
Jam
0

Raises the crowd meter by 2 if successfully performed first in correct contest, raises the crowd meter by 1 if successfully performed first in complementary contest.

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