Flame Wheel
FeuInfo
- Puissance
- str, dex
- Temps d'exécution
- Action
- PP
- 15
- Durée
- Instantaneous
- Portée
- Self (10-foot emanation)
A wheel of flame explodes out from you in a 10-foot emanation. All creatures in the area must succeed on a DEX save against your Move DC, taking 1d10 + MOVE fire damage on a fail and half as much on a save. If the user is frozen, this move can still be used, thawing out the creature during the attack
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Contest
Beauty
- Appeal
- 3
- Jam
- 0
4 if previous Pokémon’s move was a Nat 20 and raised the crowd meter, 3 appeal if previous Pokémon’s move raised crowd meter, 2 if previous Pokémon’s move kept crowd meter the same, 1 if previous Pokémon’s move lowered the crowd meter.