Foul Play
darkInfo
- Puissance
- str, wis
- Temps d'exécution
- 1 action
- PP
- 5
- Durée
- instantaneous
- Portée
- melee
You turn a creature's own power against it. Make a melee attack roll using your MOVE power. On a hit, the target takes an amount of dark damage equal to 2d8 + the target's level.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Contest
Clever
- Appeal
- 1
- Jam
- 0
Gain Appeal points equal to the move performed immediately before your turn minus one.