Gust
flyingInfo
- Puissance
- dex
- Temps d'exécution
- 1 action
- PP
- 20
- Durée
- instantaneous
- Portée
- 40ft
You create a strong wind that batters a target in range. Make a ranged attack, doing 1d6 + MOVE flying damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
Contest
Clever
- Appeal
- 2
- Jam
- 3
The Pokemon that acted immediately before you must make a CHA Saving Throw against your Intimidation/Persuasion DC.