Gust

flying

Info

Move Power
dex
Move Time
1 action
PP
20
Duration
instantaneous
Range
40ft

You create a strong wind that batters a target in range. Make a ranged attack, doing 1d6 + MOVE flying damage on a hit.

At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.

Contest

Clever

Appeal
2
Jam
3

The Pokemon that acted immediately before you must make a CHA Saving Throw against your Intimidation/Persuasion DC.

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