Jungle Healing

grass

Info

Puissance
cha
Temps d'exécution
1 action
PP
5
Durée
instantaneous
Portée
Self (15 ft radius)

You become one with the jungle. You and all allies withing 15 ft of you regain 1d4 + MOVE hit points and are cured of any negative status conditions.

At Higher Levels: The healing dice roll for this move changes to 2d4 at level 5, 2d8 at level 10, and 4d6 at level 17.

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