Jungle Healing
grass- Move Power
- cha
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- Self (15 ft radius)
You become one with the jungle. You and all allies withing 15 ft of you regain 1d4 + MOVE hit points and are cured of any negative status conditions.
At Higher Levels: The healing dice roll for this move changes to 2d4 at level 5, 2d8 at level 10, and 4d6 at level 17.