Jungle Healing

grass
Move Power
cha
Move Time
1 action
PP
5
Duration
instantaneous
Range
Self (15 ft radius)

You become one with the jungle. You and all allies withing 15 ft of you regain 1d4 + MOVE hit points and are cured of any negative status conditions.

At Higher Levels: The healing dice roll for this move changes to 2d4 at level 5, 2d8 at level 10, and 4d6 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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