Light of Ruin
FéeInfo
- Puissance
- dex, cha
- Temps d'exécution
- Action
- PP
- 3
- Durée
- Instantaneous
- Portée
- Self (80-foot line)
You draw forth a powerful natural essence, concentrating it into a beam of light 80ft long and 5 feet wide. Any creature caught in the blast must make DEX save against your Move DC, taking 2d12 + MOVE fairy damage on a failure, or half as much on a success. The user takes typeless recoil damage equal to half the damage roll.
At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 7d6 at level 10, and 8d8 at level 17.
Contest
Beauty
- Appeal
- 6
- Jam
- 0
Pokemon has disadvantage on all CHA Saving Throws for the remainder of the Appeal Rounds.