Meteor Beam
RocheInfo
- Puissance
- wis
- Temps d'exécution
- Action
- PP
- 5
- Durée
- Concentration, up to 1 Round
- Portée
- Self (80-foot line)
When you use this move, soak in cosmic energy and prepare to unleash a devastating beam. On your next turn, if you keep your concentration, use an action to create a 80-foot line of solar energy, 5 feet wide. Any creature caught in the line must succeed on a DEX save against your Move DC or take 3d8 + MOVE rock damage on a fail and half as much on a save.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.