Meteor Beam

rock

New! This move is being playtested. If you have feedback, let us know!

Info

Move Power
wis
Move Time
1 action, charge
PP
5
Duration
1 round, concentration
Range
self (80ft line)

When you use this move, soak in cosmic energy and prepare to unleash a devastating beam. On your next turn, if you keep your concentration, use an action to create a 80 foot line of solar energy, 5 feet wide. Any creature caught in the line must succeed on a DEX save or take 3d8 + MOVE rock damage on a fail and half as much on a save.

At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.

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