Miracle Eye

Psy More

Info

Puissance
int, wis
Temps d'exécution
Action
PP
20
Durée
1 Minute
Portée
50 feet

You flash your eyes at the target, stunning them briefly and lowering their defenses. When activating this move, choose a target in range and force them to make a WIS save against your Move DC. On a failure, any modifiers to their AC are reset, and if they are Dark or Ghost-type, their immunities are relinquished for the duration. If, when losing immunity, the target’s secondary type gives it vulnerability or resistance to an attack of that type, it follows the secondary type for that effect.

Contest

Clever

Appeal
2
Jam
0

4 Appeal points if used first this turn, 2 Appeal points if not used first this turn.

Miracle Eye

Psy More

Info

Puissance
int, wis
Temps d'exécution
Action
PP
20
Durée
1 Minute
Portée
50 feet

You flash your eyes at the target, stunning them briefly and lowering their defenses. When activating this move, choose a target in range and force them to make a WIS save against your Move DC. On a failure, any modifiers to their AC are reset, and if they are Dark or Ghost-type, their immunities are relinquished for the duration. If, when losing immunity, the target’s secondary type gives it vulnerability or resistance to an attack of that type, it follows the secondary type for that effect.

Contest

Clever

Appeal
2
Jam
0

4 Appeal points if used first this turn, 2 Appeal points if not used first this turn.

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