Mountain Gale

ice

Info

Puissance
str
Temps d'exécution
1 action
PP
5
Durée
instantaneous
Portée
30ft

You hurl giant chunks of ice at the target. Make a ranged attack, dealing 4d4 + MOVE ice damage on a hit. On a hit, the target must succeed a CON save against your Move DC or flinch.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

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