Mountain Gale

ice
Move Power
str
Move Time
1 action
PP
5
Duration
instantaneous
Range
30ft

You hurl giant chunks of ice at the target. Make a ranged attack, dealing 4d4 + MOVE ice damage on a hit. On a hit, the target must succeed a CON save against your Move DC or flinch.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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