Mountain Gale
IceInfo
- Move Power
- str
- Move Time
- Action
- PP
- 5
- Duration
- Instantaneous
- Range
- 30 feet
You hurl giant chunks of ice at the target. Make a ranged attack, dealing 4d4 + MOVE ice damage on a hit. On a hit, the target must succeed a CON save against your Move DC or flinch.
At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.